Material

This command helps user to edit appearance properties of a part.

User can modify the following properties

  • Ambient,

  • Diffuse,

  • Emissive,

  • Specular,

  • Shininess and

  • Transparency.

All  property values vary in the range of 0 to 1.

Part Material Color Panel

image1

Ambient

Specifies the amount of light a surface should reflect.

Diffuse

Specifies the amount of light, the surface reflects. It depends on the angle of surface with the source light.

Emissive

Specifies the amount of light produced by a glowing object.

Specular

Specifies the color of an objects highlight.

Shininess

Specifies the degree of the surface shine. Value ‘0’ refers a rough surface and ‘1’ refers most polished surface.

Transparency

Specifies the transparency of the object. Value ‘0’ refers ‘No Transparency’ and ‘1’ refers to ‘Full Transparency’.

Material

Check this material color box to apply default material color on the selected parts.

Flat Color

Displays the color of each pixel as it is, independent of light source.

How to apply or remove material color?

  • Double click on a part of a model.

  • It pops up a context menu

  • image2

  • Click ‘Display Mode | Color Plot’.

  • It applies or removes material color.

How to change part material color?

  • Load a CAx model.

  • Select a part by double clicking on a part, which highlights the part with its bounding box.

  • Click Material icon image3,

  • Check Material color checkbox to apply material color.

  • Change the Ambient color using slider controls and notice the change in part concurrently.

  • Change the Diffuse color.

  • Change the Emissive color.

  • Change the Specular color.

  • Change the Shininess.

  • The changes will effect in the viewer immediately.