Animation

This option allows the user to play  CAE animation. It also provides the functionalities to control the animation, like pause, stop and etc.

 

VCollab Presenter splits the functionality into two groups.

  1. Animate

  2. Animation Settings

Animate Control Panel

 

Shows previous frame in the animation
Pauses animation.
Stops animation
Plays animation
Shows next frame in the animation.
Current Frame Slider Indicates current frame in the animation.
Speed User can move this slider position to increase or decrease the speed.
Settings Links to Settings panel

 

Animation Settings Panel

 

Animation Type Allows to choose any one of the available types.
No. Of Frames User can increase or decrease frames per second.
Harmonic Applies harmonic motion to animation.
Swing Applies swing motion to animation.
Instances/Results Select the instances for animation.
Animate Pops up Animation Dialog
Apply All settings will be applied on animation.
Scale Factor Links to scale factor settings

 

Types of Animation

  • Linear Animation

    It starts with original position of structure and ends with deformed position of structure. Number of frames provided by user are linearly interpolated between initial and deformed positions.

  • Transient Animation

    This is to animate the structure with time step positions computed by a solver.

    It is extracting all instances into frames and animates them. User is not allowed to change number of frames.

    Each frame refers to one instance or one time step.

  • Animation of Results

    Animates the frames in which, each frame refers to each result.

  • Eigenvector

    Animating eigenvector results (complex eigen as well as mode case data).

  • Dataset

    Animates all the datasets, if more than one dataset exists. Each frame in the animation refers to one dataset result.

VCollab supports harmonic motion and swing motion in addition.

 

CAE Animation

CAE Animation is  computing and simulating of CAE data with finite number of frames from original to displaced one.

For example, Let CAE data have 4 frames for animation.

Animation of this data is to display frames 1, 2, 3, 4 sequentially and cyclically.

Animation starts with  frame 1 and ends with frame 4.

Swing Motion

To display the frames 1,2,3,4,3,2,1 sequentially and cyclically. Animation starts and ends with initial frame.

Harmonic Motion

To compute equivalent mirror frames of all these 4 frames and displaying frames -4,-3,-2,-1,1,2,3,4 sequentially and cyclically. This motion is applicable for static analysis only (i.e., Linear Animation).

Harmonic with swing motion

To display frames -4,-3,-2,-1, 1,2,3, 4, 3,2,1, -1,-2,-3,-4 sequentially and cyclically.

This type of motion is applicable only for Linear Animation.

 

Synchronize

This option is enabled if two or more dataset exists. It synchronizes similar types of animations of more than one datasets.

Skip By

This option helps user to skip number of frames. If the model contains huge number of instances, it may take much time for a cycle.

This can be sped up by skipping some number of frames.

 

RAM / HDD

User has two option to store animation frame data either into RAM and HDD.

  • RAM - this option provides an improved performance during animation. This performance will reduce and hang if RAM free space is less or nearly null.

  • HDD - this option stores frame data into hard disk and revoke it whenever necessary. If memory is nearly full in RAM, user can use this option for a better improved cycle.

 

See Also